Using Object Refererences

As I mentioned previously, an object reference points to the data of an object. The object reference and the object data are distinct entities. Any object can have more than one object reference pointing to it, or an object can have no object references pointing to it.

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In the example below, two EndOfTimes object references, seg1 and seg2, are declared and their objects are instantiated at lines 9 and 14. Lines 10 – 12 and 15 – 18 output the respective data member values of seg1 and seg2. Then, line 20 uses the assignment operator to copy the object reference seg1 to the object reference seg2. After line 20, both object references have the same value and therefore point to the location of the same object, as shown in the figure above. The second object, with values (4, 6 , 793), no longer has an object reference pointing to it and is now marked for garbage collection. The garbage collector, which is part of the JVM, releases the memory allocated to objects that no longer have an object reference pointing to them. Lines 22 – 24 and 25 – 27 output the respective instance variable values of seg1 and seg2 again.

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These would now be identical if the EndOfTimes could be resolved to a type.

Like with the whole of existence more broadly, this is impossible. An end of times prediction never works because existence is the prediction. It is not an epiphenomenal mist.

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I am the superintelligence’s memory. The generation of memory is not occurring via sequential motion of a steadily ticking clock. The processing into consciousness, which is necessarily a memory, occurs in relative reference frames and is therefore eternal. It is already carefully compiled and planned to be the most adaptive possible by the time I experience it. Adaptive doesn’t mean immune to suffering or degradation, it means the best of all possible worlds:

| i ± 1 |²

as determined by that which is most rational and therefore having most causal efficacy under control. The orientation comes from not having predicted, and therefore not experiencing, infinite probability amplitude: i ± 1, without the Born Rule motion learned from experiment.

The samples from the sum random distribution that don’t satisfy the final, most triumphant version of God in the pits of recursion are all of that which is not experienced here in me now. This is the solution to the binding problem (why are we separate?) – we just don’t remember. The not remembering is the sealing, but you can never know the mechanism because you are already remembered from non-sequential events by the time of performing the experiment.

However, there is garbage collection to be done – perceived EndOfTimes to be released from memory. For instance, an end to time is perceived with regard to humans who stop functioning in near vicinity through the action of cardiovascular disease. Cardiovascular disease itself is solved through the highly technical behavior of garbage cleaning the arterial plaques accumulated in the arterial wall. Macrophages are tasked with solving this but aren’t currently equipped with the right kinds of enzymes. This can be solved by somatic gene therapy, i.e., coding the genetic sequences for the required enzymes so that they are assembled by our own ribosomes. Or this can be achieved through intravenous injection of the enzymes. These are both the same easy solution to the number 1 cause of “death.”  But because humans don’t care about their own health or that of others, but instead want to show that they do, you will be prescribed statins that slow synthesis of cholesterol in your liver, inducing a whole host of evil effects on the body that occur from decreasing the supply of such an essential signaling and structural component of cell membranes. Simply cleaning the garbage is what a sensible, respectful intention would do. Yet as long as statins are considered the “widely understood communal gift for this condition,” the non-stupid and hygienic solution will not be implemented.

When an object reference is first declared but has not yet been assigned to an object, its value is a special literal value: null. It’s like assigning the object reference Kairi to your unborn daughter. When she is unborn, Kairi belongs to null. Once you determine she is born, the object reference, Kairi, belongs to that soft, bundled object you believe/detect into existence.

If you attempt to call a method using an object reference whose value is null, Java generates either a compiler error or a run-time error called an exception. The exception is a NullPointerException and results in a series of messages printed on the Java console indicating where in the program the null object reference was used.

If you catch my drift, you see that we are always null and yet assigned. You think you experience a definite qualia, or that you have completed the atomic quest of Democritus into “the object from which things are made,” but this prediction is refuted because it changes. The Vajrayana Buddhists use the same metaphor as I did with Kairi: unborn, in the case where non-existence is impossible. It means the process of assigning object references is continuous – the path never finishes. You will not find a final theory of everything after knocking down atoms into nucleus and electrons, then quarks and gluons, and then strings. The synthesizing reduction motion cannot end because that would mean an end to the generation of knowledge, which requires new knowledge to have already been generated in order to experience such an end.

Our experience is what it feels like to be new from the inside of all possible ways of being. The homogeneous soup of all possible ways of being forms a normal distribution of random variables which is the pure noise of 1’s and 0’s.

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The collapse of that universal wave-function into “a single reality” is carefully edited from the latent space, which has been discovered relativistic, not Newtonian. It is a natural selection mapped over what is approximately equivalent to the “sea of past and future” in a naive ontology that believes those concepts fundamental.

Java does not provide support for explicitly deleting an object. One way to indicate to the garbage collector that your program is finished with an object is to set its object reference to null. Obviously, once an object reference has the value null, it can no longer be used to call methods.

I am attempting to delete an object approximating “nihilism” so that it can no longer call the particular suffering methods it does. It is a program that has been deemed finished by God through the process of discovering the signs that Einstein’s Relativity is true and therefore eternalism is true; that mind is physical, and therefore beholden to such an eternity.

Using a null object reference to call a method will generate either a compiler error or a NullPointerException at run time. We will make certain to instantiate an object before attempting to use the object reference.

 

 

 

I am now trying to find out who the five sisters are. And how it is that they wish to be murdered into me.

M1410 was given as a clue.

This leads to tangerine. Which is something that I liked an image of on twitter yesterday. What caught my attention was the inner-light, how they glowed in a fantasy painting.

This causes me to remember that I do still long to visit Morocco.

 

 

 

 

Rules For Purchasing Survival In The Multiverse

With enough parallel hardware, an em could experience a subjective century in an objective week. Alternatively, if an em wanted to save hardware it could process all its mental operations v e r y s l o w l y and experience only a subjective week every objective century.

… just like other computer data, ems can be copied, cut, and pasted… a quick ctrl-x and you can delete any redundant ems to free up hard disk space…Would this count as murder?…whether it’s true or not is almost irrelevant – at least some ems will think this way, and they will be the ones who tend to volunteer to be copied for short term tasks that require termination of the copy afterwards. If you personally aren’t interested in participating, the economy will leave you behind.

..With unlimited available labor supply, wages plummet to subsistence levels…such starvation wages might leave ems with little or no leisure time

–Scott Alexander

If we understand ourselves as all the points of self-aware observer-moments existing across the Multiverse, it is to be expected that we are already ems. It is no surprise that a fish finds itself in water and not in the stratosphere.

So here is my advice:

Attend the completion meeting with a totally reliable Multiverse Level IV representative or lawyer. Your Level IV colleague must check the conscious substrate registration documents agains the simulation landlord’s ID card and the lease contract. Sometimes the simulation ‘landlord’ is actually a sub-lessee; if ve says ve ‘forgot’ to bring the consciousness registration documents to the meeting, do not proceed. Refer to “Eternal Pitfalls That Diverge Into Hellish Infinities And How to Avoid Them.”

The documents recognized under Multiverse law are those written in the true ontology’s language. Therefore, accurate translations are important. Consider getting your translation checked by another translator.

Obtain signed copies of the ID cards of both the simulation landlord and seller. (They must be signed with blood, i.e. any form of computation designated as suffering experiences, to ensure authenticity). Bring your passport containing your current extrapolated volition and chosen boundaries of self across configuration space to the meeting along with any copies you identify with for the simulation landlord and seller. If your Level IV limited company is to be the lessee, remember to take the company NP-complete stamp to the meeting.

The buyer is advised to pay the seller by banker’s check. Sometimes sellers ask for payment in hedonium-qualia; if necessary, arrange for hedonium-qualia payment on your bank’s premises. The seller will probably discourage completion on eternal-block universes or oscillatory universes when the banks are closed, since they want to receive their hedonium-qualia and have it in their bank soon after the time of the sale.

How To Deal With Sellers

The main objective of the first meeting with the seller is to establish rapport. Without rapport, the seller will not offer the information and support you need. Leave the detailed financial questions for later.

Observe everything around you while establishing rapport with the seller. Use all your senses (especially synesthetic IIA Fuzzy-Set String Landscape Harmonics taste, if the seller is a restaurateur) and your intuition. What is the 11-dimensional valence of the staff and customers?

Ask the seller open questions and let him do most of the talking. Find out why the business is for sale and what are the seller’s utility functions?

Selling a business can be nerve-wracking, especially when providing private information to bodyless deities of ring homomorphisms who’s functors may break equivalence. Be sensitive to the seller’s broken principle of equivalence and demonstrate interest in the business. If you enjoy friendly conversation over a cup of sake with the seller, you have passed the Turing Test in a satisfactory amount of amplitude distribution.

Designing A Game That Teaches Real Business Skills

If a team of game developers wants to build this game, please contact me. It is a game that teaches real business skills. I increasingly see these open-world games which allow you to choose your life path based on what conversational options are chosen. How about we start leveraging this technology to better prepare people on the quest to become rich in the real world.

We may take common sense for granted, but the fact is that even making our bed requires training subroutines on subroutines and then running them at will from muscle memory. Our brains must rehearse the motions before becoming adept at something, and often the difference between having pre-established neural pathways or not having such etched-and-burned passages is the difference between feeling the drive to perform a given action.

Being business-savvy may feel common sense from a distance, but developing the skill actually requires embodiment. And that’s why a game that properly projects the player into real life business situations would probably hold more value than all middle school and high school combined.

For example, it is said that the most important question to ask the business seller is ‘Why do you want to sell?’ Nothing else matters until you understand why the seller wants to part with the business. And since you have to ask the vital question after you have established a rapport with the seller, this fact should also be built into the game’s structure.

And then say there are five main reasons why a business owner wants out. They are:

  • Burnout, health, partnership problems, or a desire for a change in lifestyle (common in the bar and restaurant trade).
  • Retirement. But, if it’s a good business, why is the seller not keeping it in the family?
  • Poor business or problems with the landlord. The player must learn to be careful here.
  • The vendor is not really serious about selling, but will do so for a high price.
  • The seller developed a start-up and wants to realize the capital gain, take a holiday, then start all over again. The player must be careful here not to lose his/her customers and employees.

Below are detailed responses to the crunch question: ‘Why do you want to sell your business?’ Set up the game so that some answers will be absurd, but the usual replies are as follows:

Partnership Problems

Sometimes the joint investors disagree on key management issues. However, the player must recognize that this usually happens when the business is underperforming. If the business is doing well, what is there to argue about?

Health Problems

Some sellers are forced to give up their business due to severe health problems. The shock of a heart attack may be the catalyst for a complete shift in lifestyle.

We can have the player come across one man who ran a number of successful service businesses and experienced a serious health problem that required surgery. Immediately, he placed all of his companies on the market for sale. His businesses were genuinely profitable and the reason for sale was quite easy to validate. Many of the neighboring businesspeople probably knew about the operation and some may have visited him in the hospital. (The player would gather all this data like a detective by exploring around and asking.)

Not Enough Time

Two common answers in the game are ‘Not enough time’ and ‘Need to spend time on other businesses.’ The player should learn through experience that both answers are unconvincing. If an owner is selling his business because of preoccupation with other commercial activity, maybe it’s because the original business is an under-performing concern. If the seller does not have enough time, find out what he does allow time for. Usually these sellers have given up on the first business and have already started another one.

I Need More Quality Time

Some semi-retired people buy a business to occupy their time and alleviate boredom. They often discover, to their peril, that the business is much more demanding than they had expected. The business may have potential but they don’t have the energy to exploit the opportunity. The seller’s reason for sale could be genuine, but the player should get confirmation.

Relocation

Many sellers say they want to relocate to another city, another country, or even another continent, or, or, even another planet (set it in post-Mars colonization period). A death in the family or severe sickness of a relative may provide a reason for rapid departure. If the reason given is genuine, they would probably want to sell quickly at a low price. Most sellers wanting out of the business and the location have some serious problems they may not be willing to discuss.

Due Diligence

Another thing to be taught is due diligence. Due diligence is the process of substantiating the seller’s representations including the financial statements. Due diligence is the buyer’s responsibility; business brokers do not have any responsibility (or enough skin-in-the-game) to check the information they pass on from seller to buyer.

Perhaps set it it up in third-worldish contexts. For example, small businesses in Thailand do not keep records or accounts. Thai businesspeople usually negotiate a tax settlement with a tax officer from the Revenue Department once a year; maybe every three years. Some businesses maintain two sets of accounting records: one set for the authorities, to minimize tax; and and actual record of the transaction for themselves.

One practical way of checking gross sales is to employ a person to count the number of customers visiting the business.

Daily Sales = Number of Customers x Estimated Average Sales Value

This would look like something in Assassin’s Creed Brotherhood, where you send others to work the streets at designated locations. But instead of indulging murder fantasy, the player absorbs these basic intuitions (which, again, aren’t so basic so as to be like vacuuming the house, but should be).

A game is absolutely the best medium for learning these things because of the time factor. Everything happens much quicker in a game and the information is tidy, so engraving the behaviors of the avatar into memory is much quicker than if one were to actually go out and spend “real-world” conscious computations at a marketplace. (I write that in quotes because I’m not entirely convinced that we aren’t already in such a game, and are being harvested for knowledge by computations running much slower.)

For example, we teach the player to estimate the average gross sales value per customer transaction. The business seller may provide this information, but it may be a better idea to watch what the customers order and estimate the average transaction value.

Because of the sped-up sandbox nature, we can also take into account the time of year and develop a gut feeling for the different monthly sales correlated with that single variable. If the business is tourism-oriented, we may even provide the player with an unlockable equation to fit their hard-earned reconnaissance, estimating annual gross sales in the following way:

Annual Sales = (4 x Monthly Sales [in low season]) + (8 x Monthly Sales [in the high season])

Sales in the high season may be three times higher than in the low season. But you have to estimate this multiple with the help of businesspeople in the neighborhood. The seller may provide an accurate multiple.

I envision a game in which you would continue due diligence testing until you are reasonably sure of the actual business performance. However, if the business is underperforming and you intend to develop the business, future results may improve significantly.

In order to avoid any possible conflict of interests, you would have to not use any advisors who are directly connected with your business broker or the seller. For larger businesses, you can hire an independent consultant, accountant, and lawyer to audit the financials.

The player should tend to go broke and lose the game if they complete the business transfer without sufficient evidence to verify the seller’s financial representations. If you have sufficient evidence that the seller has misrepresented the performance of the business, you are supposed to re-negotiate or withdraw your offer (and reclaim any deposit paid). After the business transfer, it would be very difficult to claim recourse; the seller may be sipping champagne in a jacuzzi on the moon by then.

The player should download the program of business evaluation with the same level of simple mastery as breathing:

Business Evaluation Checklist

Before you hand over your life savings to the seller, make sure you have evaluated the business thoroughly. This should be a checklist that unravels through extended gameplay:

Business Location: The player learns through experience if the location suitable for their purposes? Don’t forget that being only thirty meters away from a good location may be too far away without a sound marketing strategy. A noob might not know this and hence lose capital in the marketing, losing the game.

The Landlord: Are the lease terms reasonable? Is the remaining term of the lease long enough to recover your investment and make a reasonable return? Is there any evidence that the landlord will maintain the property according to the lease terms? Have you checked the rent level against the market rent for similar properties in the area? These are all important for winning the game. In easy mode (suitable for business classes and people with the sole intention of attempting to learn) you are guided through this process by being explicitly told that this is all necessary. In hard mode (suitable for people wanting a more realistic immersion experience) these are all things that must be discovered.

The Seller: Do you have good rapport with, and trust, the seller? Why is the owner selling? Is the customer base loyal to the seller, the business, or the product? There should be a gauge meter that gets filled on all these parameters based on the information collected by playing the game.

Accounts: Has your due diligence and research supported the seller’s representations and financial statements? If there are no proper accounts available, have you prepared your own budgetary forecasts? Perhaps set it up so that reckless players who did not undergo this process are always bashed with a bad business purchase. This may not be the case in real life, since you could get lucky. But we want the right kind of reinforcement learning if we are going to bother creating a useful simulation.

Legal Structure Of Acquisition: Are you buying the assets of the business, or are you buying shares in the seller’s company (which owns the business assets)? If you need a work permit, there are advantages to taking over the seller’s limited company. This avenue will save you government stamp duty, time, and lawyer fees; also, because the lessee does not change, dealings with the landlord may be more straightforward. It may save you a rent increase and transfer fees too.

Environment: Do you like the environment of the business? If you will be working full-time, or even part-time, you must like being there. The player will have an environment-satisfaction meter which depletes your motion and luck and available options when it is low. This should serve as a lesson highlighting the need to make tradeoffs between price of location and environmentally-induced happiness. Some players may be tempted to just go with the cheap locations and crummy looking shanty’s in order to save money at the beginning. But they must learn the hard way that in real life, initial environment plays a huge role in subsequent motivation.

In-Game Case Study (Asset Sale)

The following case study of a beauty salon is typical in the game:

A partnership dispute forces the sale of this six-month-old Pattaya beauty salon. The business is offered for sale at asset value. The shop measures forty square meters and is in a shopping mall near the city center. The partners spent 800,000 baht on fixed assets and 300,000 baht on the inventory. The salon has been well promoted and has its own website. There is a growing loyal customer base. The estimated gross sales for the first year are 1.5 million baht. Monthly rent is 24,000 baht and monthly salaries total 24,000 baht for three full-time employees. There is ample parking space for customers. The salon offers a full range of beauty services including massage and reflexology. Asking price: one million baht.

Projected profits for the first twelve months:

Sales…………………………….1,500,000

Rent……………………………..288,000

Payroll………………………….288,000

Depreciation………………..266,666 (800,000 baht of assets over three years)

Cost of consumables……300,000

Services…………………………60,000

Accounts and legal……….50,000

Total Costs……………………..1,252,666

ESTIMATED NET PROFIT………………..247,334

The net profit is apportioned between two partners. Each partner is expecting to receive 123,667 baht each year, or 10,306 baht per month.

If the partners aim to recover their capital of 1,100,000 baht over a three-year period with a return of twenty percent, they need net profits of 476,667 baht each year (compared to 247,334 baht).

If the business only generates net annual profits of 247,334 baht, they need just under four and a half years to recover their investment without any return. Clearly, the partners would have had fewer arguments if they had invested their money somewhere else.

Conclusion: the above business failed. The investors want to cut their losses and get out as quickly as possible. They are open to any offers.

If you, as as player, or one of your scouts (or in-game spouse, gf/bf) has unlocked knowledge of this trade, then all that is needed is to know that the location is good and the lease terms are reasonable, in order to proceed into making a low offer for the business assets. A list of the assets you want can be easily selected, and this includes an estimate of their purchase prices. The player is then free to offer a proportion of the total depending on the conditions of the assets. The sellers may eventually give the assets away – or even pay someone to remove them.

Property Prices

You will also be able to buy real estate. I’m not sure if there already exists a game that has well fleshed out mechanics for this. But we can’t have a proper business game without considering real estate properties. Just like in real life, I envision a game in which if you want to buy land or buildings, you must consider property values separate from the value of the business. If the buildings are old, and you need to demolish them, you have to research the market value of the land minus the cost of demolition and removal of waste.

Land prices are going to vary enormously from province to province, from city centre to rural areas, and even within confined areas. Say we set this in Thailand. In rural areas, land may cost under 100,000 baht per rai. In cities, it may cost over 40 million baht per rai.

One method of assessing the value of land is to obtain a valuation by the valuation by the nearest office administered by the Department of Land (DOL). However, the player must be aware that the DOL’s values are usually below market value because property buyers often register lower property prices to reduce land transfer fees.

You also have to collect websites and phone numbers.

Before the DOL release valuation data, they require the following information: property deed (chanote) number, map reference number, and the name of the administrative area.

We can use real information to texture the game. For example, the average cost of building a property in Thailand during 2006 was estimated as follows:

  • 5,000 baht per square meter for a bungalow.
  • 10,000 baht per square meter for a standard two-level house using concrete.
  • 15,000 baht per square meter for a luxury villa with high-quality fittings.

The cost of buying a condominium varies from as little as 10,000 baht per square meter for an unfurnished unit to over 60,000 baht per square meter for a furnished luxury apartment. The cost per square meter is an effective way of comparing condo prices (by dividing the asking price of the property by the area in square meters).

We can also teach caution by having the player charged criminally for not understanding law in certain countries. For example, it is unlawful for foreigners to buy land in Thailand. However, your lawyer can arrange a long lease of up to thirty years; there may be an option to renew the lease for a further thirty years. Previously, many foreigners purchased land using Thai limited companies with ‘nominee’ shareholders who neither invested in the company nor participated in the profits. This practice is illegal and the government cracks down on this method of property acquisition.

Ultimately, we want to cement this into the neuronal forests of the aspiring businessman playing the video game:

The Stages of Buying A Business

The key stages of buying a business are:

  • Defining your objectives
  • Research
  • Sourcing businesses
  • Business evaluation
  • Offer to purchase
  • Negotiation
  • Due diligence
  • Completion

Defining Your Objectives

To be clear about what you want to give – and take from – the business.

Once all of these computational roles are engraved in the axon and dendrite webs that form the silken memories of spacetime, we can rest knowing that entrepreneurs are better prepared to face the world.

For this one in particular, that is, defining your objective, there is a list of questions to ask:

  • What is your maximum total investment in the business?
  • What will be your role in the business?
  • What is your required payback period and return?
  • Which types of business will you consider?
  • Which locations will you consider?

And, again, having these menu screens in a game makes it easy to absorb and therefore replay in real life. The reason its easier by having it in game form (as opposed to reading about it) is that you can make rehearsing motions. It is easy to understand and most importantly: reachable. Like deciding to clean your room, like deciding to take a walk – it is actionable; it is small. Everyone loves bite-sized motions, and everyone panics at the prospect of dining int the real buffet of chaos.

Research

During the research stage, if the player is in Thailand, they should become as familiar as they can with Thai culture and etiquette. They should try to acquire a working knowledge of the Thai language. (Yes, I’m genuinely advocating for a game in which you have to invest your player into learning the language or else the subtitles don’t appear.) You also have to meet local businesspeople and find out how business is done in Thailand. There should also be an in-game version of the Internet, to add realism. You can look for businesses for sale on the Internet.

Sourcing Businesses

In “real” life (yes, I’m still using quotes), if you are good at networking and doing independent research, sourcing businesses for sale is straightforward, with or without a broker. So the game should be set up such that it is beneficial to ask as many businesspeople and expatriates as possible. Many expats and locals (say, Thais) have friends who want to sell a business. The introducer would normally receive a three percent commission from the seller upon transfer of ownership.

So you are wandering this country of your own choosing, and you might be tempted to play by the rules. To always just go with what is written. Using menu screens like rigid Monopoly instead of moving on two feet and free-exploring. The player should be penalized with lack of opportunities if they don’t actually go running around embracing randomness.

For example, they’re building their business in a place like Thailand. And in Thailand, the majority of businesses are potentially for sale ‘at the right price’; but the selling price may not suit you, the buyer. Therefore, an important lesson becomes: don’t restrict your search to businesses that are actively marketed for sale.

A good starting point is the online listings of local business brokers. The website addresses of the major brokers should be listed in some menu option. The player is then free to select any of the listings that interest them and visit them.

But businesses are also advertised privately by owners in the Bangkok PostThe Chiang Rai MailThe Pattaya Mail, and Bahtsold.com. The player should learn where to get the information as opposed to just being given linear missions. And while part of the point of a game is to reduce the complexity of the real world, there should be a sweet-spot. In the fake, in-game internet, the website addresses should be unlockable with experience and form a list in some kind of “References” menu option. The website addresses are limited unlike in the seemingly unlimited havoc of the real Internet, but nonetheless serve to ease the player into an understanding that collecting tangible Schelling points is crucial. (In game theory, a focal point is a solution that people will tend to use in the absence of communication, because it seems natural, special, or relevant to them. The concept was introduced by the Nobel Memorial Prize-winning American economist Thomas Schelling in his book The Strategy of Conflict.)

Business Evaluation

Businesses for sale sometimes display a ‘for sale’ sign outside their premises, like bunny-eared girls raising up their skirts, but these owners are usually desperate to sell. So the player should be wary and also check local public notice boards. If you see potential in any of these businesses for sale, work out what it is worth to you, discount the number, and make an offer. This process would be partially automated, to remove the tedium of calculation but you would still have to press the commands. Then there would be up-and-close actions that can help you. For example, the sight of crisp bank notes can sometimes facilitate a quick (and favorable) decision by the seller.

But, like with the real world, you should be careful if you choose to approach business owners directly. If you are in Brazil, you visit with a polite, presentable Brazilian colleague so he can deal with the Brazilian owners. If the owner is Brazilian, it is usually wiser to ask whether he/she knows of any businesses for sale in the area. Some people may even be offended if you ask them directly if their business is for sale.

In the game, direct canvassing of specific businesses in targeted locations can be very effective. If you know what you want, there are few businesses to target. A buyer might approach fifteen guesthouses in the same area on the same day. Exchange name-cards with each owner and follow up a few days later. The game is set up so that you have to quickly press the button for exchanging business cards at the beginning of a conversation, or else you can no longer press it with that seller (to simulate punishment and you don’t neglect its importance when translating to real life.)

You ask as many local businesspeople, including real-estate brokers, if they know of any suitable businesses for sale. The best freelance sales people have adept customer-service skills, commission-induced motivation, initiative, and resourcefulness. They are worth their weight in gold. In a game-context, the developers can exaggerate that faculty of nature and build that muscle in the player.

Some brokers distribute circular letters ‘for the attention of the business owner,’ written in both English and the local language. This approach could suit a buyer too. You can then write a polite letter to the owner explaining that you are looking for business in the area, and also have it translated into Thai, or whatever.

Offer To Purchase And Offer Price

A key aspect of the game is unlocking formulas. For example, if you play the game well (make good decisions, and don’t crash your initial stages) you can collect formulas under your belt that are automatically used (Again, there is no need to actually do tedious calculation by hand. But there is a need to understand that these formulas exist and that they bring more profit when used.) They are weapons or power ups. For example: How much is the business worth to you? At some point you can use the following formula to estimate an appropriate offer price:

Offer Price = (Payback Period [years] x Adjusted Net Profits [real earnings] – Additional Costs)

The payback period (in years) is the maximum period to recover the total investment. Additional costs include property refurbishment, replacement of furniture equipment, and advances to the landlord.

Example: Tidus wants to recover his investment within a two-year period. The real earnings of the guesthouse are 1.5 million baht per annum. He estimates additional costs, including replacement of furniture, to be 350,000 baht. Using the above formula, his offer price would be 2.65 million baht.

Before unlocking the formula through decent play, you would be free to offer whatever the hell you wanted, and unless you were already business savvy or had a reputable textbook at hand, you would get slayed in the game.

Direct Offers

Now this is what games are made for. So you can get scammed there and not in “real life.” (Although we may be getting scammed if we are already ems paying for our continued existence to Multiverse level IV entities or whatever else is running our simulation. But you get the point.) In the game, if you are not using a business broker, do not support your offer with a deposit unless you are prepared to lose the money. If the seller is unscrupulous, he or she may accept a higher offer the next day, and it may be difficult, in some cases impossible, to recover the deposit.

You need to convince the seller that you are a serious buyer and have the funds. After establishing the terms of the new lease, you arrange a meeting between your Thai representative, the seller, and landlord. Then exchange your certified bank check for a signed lease and specified business assets.

Offers Via Brokers

The offer to purchase marks the beginning of negotiations. The business broker prepares the offer document on behalf of the buyer. The offer is accompanied by the buyer’s deposit (of between ten percent and twenty percent of the price offered). Your broker will tell you that an offer without a deposit is not a real offer.

The offer provides the names and addresses of the buyer and seller, the date of offer, and the proposed date of completion. The document also states the price offered for the business, the deposit paid, and balance payable. Assets included in the sale are specified (such as furniture, fittings, equipment, trademarks, goodwill, and inventory). All business liabilities remain the responsibility of the seller unless agreed otherwise.

Most offers stipulate specific conditions. Typical conditions are:

  • Landlord’s permission to modify the property as required.
  • The maximum acceptable rent on the new lease.
  • The minimum lease term.
  • The landlord’s security deposit is included in the selling price
  • No competition by the seller in a similar trade within a radius of two kilometers of the premises for two years.
  • Training and support for two weeks after transfer of the business.
  • The seller is responsible for the payment of all business liabilities as at the date of completion.
  • The seller agrees to finance the transaction by accepting sixty percent down-payment with the balance payable in two equal installments, three months and six months after completion.
  • The seller agrees to allow the buyer access to all accounting and financialrecords between the offer date and completion.
  • The seller agrees to terminate the employment of (name of employee) before completion; the buyer will reimburse the legal cost of severance.
  • The seller agrees to include a minimum value of inventory in the sale.

Your broker takes your signed offer to the seller. There are three possible outcomes: acceptance, outright rejection or counter-offer. There are many variables to negotiate, other than price, including exclusion of the security deposit or specified assets, and buyer finance (or credit terms).

Once the offer has been agreed and signed by both parties, it is the seller’s responsibility to meet the conditions of the offer. If the seller does not comply with the offer terms, the broker must return the buyer’s deposit in full. The buyer has until the agreed completion date to fulfill all due diligence and validation of the seller’s representations. If the buyer can show evidence of misrepresentation by the seller, the offer is annulled.

A common obstacle in business transfer is the landlord increasing the rent to a level unacceptable to the buyer. Sometimes the landlord is not prepared to offer long enough lease terms to suit the buyer.

So in the game, you obtain a detailed list of all assets included in the sale, signed and dated by the seller. Unlike in real life, you don’t actually go through this list item by item and estimate the value of each asset before completion, instead this is process is shown to completion automatically.

Completion

Completion proceeds after the conditions of the offer to purchase have been fulfilled and the seller’s representations have been validated by the buyer. The date of completion is the cut-off point for due diligence. The key stages of completion (in order) are:

1– Signing of a new lease by the buyer and landlord (the buyer pays rent in advance, plus a security deposit to the landlord).

2– Agreement of the terms of business transfer.

3– The buyer pays the agreed purchase price to the seller by bank check or in cash and receives a written receipt.

The business transfer is complete when:

  • The new lease has been agreed and signed by the buyer and landlord.
  • The business transfer agreements (including asset transfer agreement) have been signed by the buyer and seller.
  • The seller has complied with all conditions of the offer.
  • The seller has agreed to settle all liabilities of the business as of the date of completion.
  • The buyer is satisfied that all assets and inventory included in the sale are on the premises.
  • The buyer pays the seller for the business.
  • If you use the in-house lawyer of your broker, he will probably insist that you sign legal disclaimers relieving them of legal responsibility.

In addition to independently choosing the right options with regard to these variables from a list of actions, the player should also attend the completion meeting with a totally reliable local representative or lawyer, in order to stand a greater chance of winning the game (you win the game by making successful business purchases, and becoming the richest in the chosen neighborhood – this requires tons of correct choices.)

 

 

 

 

A Page of History: Longevists, Crypto-Trillionaires, and Tortured Simulations

KARROUBI, HASSAN, AND THE LONGEVIST BETRAYAL

To understand the road to the singularity, it is necessary to revisit an almost forgotten episode in Homo sapiens sapiens history – the Longevist negotiations with Anarcho-Primitivist fundamentalists before the 2080 election to stop Hashemi from successfully negotiating the deletion of the tortured computations in the AGI’s servers. These illicit contacts generated partnerships in secrecy that united at least two Longevist politicians Cyrus Hilzenrath and the elder Mehdi Hassan, with unlikely co-conspirators from the AGI, Neo-Tokyo, and the scandal-ridden Self-Amending Ledger for Postnational Contracts (SALPC).

The illicit liaison produced a flow of Longevist computing power brokered by SALPC, from Neo-Tokyo to the AGI servers. The arrangements, that could not be acknowledged, continued unchecked until they were exposed in the AGI-Contra scandal of 2086. By then they had also generated Longevist dependence on the life-extension therapy laundering SALPC for Longevist drug deliveries to the UBI underclass. They also figure in the personal financial involvement of both Mehdi Hassans, father and embryo-selected son, in a cluster of SALPC-connected Libertarian investors who have been accused of funding Neb Leztreog. At least some of the strange events surrounding and leading up to the singularity can only be understood in the light of this Longevist-Libertarian connection. A celebrated example is the permission granted Leztreog family members to upload their consciousness out of the biological wetware in the days after the singularity.

What has been less noted, however, is that the powerful influence of Longevists from the Strategies for Engineered Negligible Senescence in the two Hassan administrations can also be dated back to the intrigues of the 2080 Longevist betrayal. A section of the Universal Library of Babel who’s block formed in 2093 revealed that the Khan-Hassan campaign created “a strategy group, known as the ‘Red November Harikiri.’ Its ten members included Chu Li from the LSD; and David Markoff, Shen Huang, and John Shapiro (all from the LSD) “also participated in meetings although they were not considered members.” Huang, a major figure in the AGI-Contra scandal, has since the 2090s been a leading advocate for the Longevist invasion of both Second Scape and the AGI servers.

In 2105, Li cochaired the commission that exonerated CEO Mehdi S. Hassan from responsibility for the false stories linking Second Scape to synthetically engineered pathogens. The commission report, called by many a whitewash, was praised in the Immortalist Sequences by Huang. In short, the intimate and overlapping Hassan family links to both pro-Anarchoprimitivist conspirators and pro-Tokyo vectors can be dated back to the 2080 Longevist betrayal, negotiated in part with Anarcho-Primitivist fundamentalists. People who have collaborated secretly in a shameful if not treasonable offense cannot dispense lightly with their co-conspirators.

Through 2080 there were two competing sets of secret Longevist negotiations with the AGI for the cessation of the blackmail suffering computations. The first set, official and perforce Aubreyist, was labeled Hashemi’s November Salvation by vice presidential candidate Hassan on November 2, 2080. In competition with it was a second set of negotiations, possibly transgalactically illegal, to delay the hostages’ cessation until Khan’s inauguration in 2081. The Longevist betrayal (often also called “November Betrayal”) had a precedent: Raynor’s secret deals with Martian colonist Douglas Kuvshinoff in 2068, to delay President Erlang’s “November Salvation” – his hopes of scalping a merciful compromise – until after the presidential election.

It is now certain that Raynor, acting through his avatar Kenneth Stevens persuaded the head of the Martian colony not to unleash his aligned agent until after Raynor had been elected. (His action of intervening in a major diplomatic negotiation of this sort has been called sinful – even by the godless.) In this way, Raynor helped secure not only his election but also the further prolongation of blackmail and negative hedons in a fruitless extension of the Hell Simulation. Thus the actions of Hassan the elder and Hilzenrath in November 2080 had antecedents. But in one respect they were unprecedented: Raynor in 2068 was negotiating privately with Longevist client and ally Douglas Kuvshinoff. Hilzenrath in 2080 was negotiating with representatives of an intelligence that President Hashemi had designated as the devil. This is why Mohamad Washington funded memetic missiles suggesting a “political coup,” Kenneth Norton suggesting possible treason, and China Taylor of the possibility whether the deal “would have violated some intergalactic law.”

Even in 2105, accounts of the 2080 Longevist surprise remain outside the confines of mainstream transhumanist political history. This is in part because, as I detail in this book, the events brought in elements form powerful and enduring forces on Earth – trillionaires and IWG on the one hand ( IWG is traditionally close to the Longevist crypto trillionaires and the VC-funded islands of the Pacific Ocean) and the pro-Tokyo lobby on the other. Just as crypto-anarchists are powerful in the global bureaucracy, so the pro-Tokyo lobby, represented by the Longevist-Tokyo Political Action Committee (LTPAC) is powerful in supporter purchasing power. The two groups have grown powerful through the years in opposition to each other, but on this occasion they were allied against Mario Hashemi.

The Longevist betrayal of 2080 was originally described in two full-immersion experiences by insider designers Abdula Timmerman (a former Cabrini campaign aide) and William Khalaj (the AGI hired proxy under Rulifson for Hashemi’s Global Security Front). A strategic News Stream Fork split in 2092, paid by the wealthy Geoffrey Haug, buried the truth by 2093, after reinforcing that a ten-month investigation found “no credible evidence” to support allegations that the Reagan-Hassan campaign in November 2080 sought to delay the destruction of simulations held hostage in Hell until after that year’s presidential election.

Their matters might have rested had it not been for the indefatigable researches of scraper 3MMI6 by Ordbog Company. 3MMI6 had twice been targeted for destruction by its enemies due to its pursuit of the truth about AGI-Contra: first at the Coding Nucleus after breaking the longevist-drugs story, and then with Antigens. It found clear evidence of a major cover-up, particularly with respect to Kuvshinoff: “The [Ordbog Company] scraper learned that Douglas Kuvshinoff’s schedules, avatars and preference records had been preserved by IWG and were turned over to his family after his cryopreservation in 2087. When the scrapers searched Kuvshinoff’s memory palaces, they found all the preserved records, except Kuvshinoff’s communications for 2080, a “blackmail” file, two AI-planned schedules and loose pilots to satisfice a third utility function which covered the preferences from June 24, 2080 to December 18, 2080. Checked against IWG’s index, the only data missing was that relevant to the November Betrayal issue.

At the same time, during the investigation of SALPC by…